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Plan the order of your talent picks from level 10 onward.
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Assassination
Next row at 5 points
Increases the duration of your Gouge ability by 0.5 sec.
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Increases your critical strike chance with all attacks and Poisons by 1%.
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Ruthlessness requires 5 points in earlier rows.
Increases all damage dealt by 2% against Humanoid and Giant targets.
Murder requires 5 points in earlier rows.
Increases the duration of your Slice and Dice ability by 15%.
Improved Slice and Dice requires 5 points in earlier rows.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Relentless Strikes requires 10 points in earlier rows.
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.
Improved Expose Armor requires 10 points in earlier rows.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Lethality requires 10 points in earlier rows.
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Vile Poisons requires 15 points in earlier rows.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Cold Blood requires 15 points in earlier rows.
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Improved Poisons requires 15 points in earlier rows.
Increases your maximum Energy by 5.
Vigor requires 20 points in earlier rows.
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Mutilate requires 20 points in earlier rows.
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Improved Kidney Shot requires 20 points in earlier rows.
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Seal Fate requires 25 points in earlier rows.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Venom requires 30 points in earlier rows.
Combat
Next row at 5 points
Increases the damage done by your Eviscerate ability by 7%.
Reduces the Energy cost of your Sinister Strike ability by 3.
Increases your Dodge chance by 1%.
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Puncturing Wounds requires 5 points in earlier rows.
Increases your Parry chance by 2%.
Deflection requires 5 points in earlier rows.
Improves your chance to hit by 1%.
Precision requires 5 points in earlier rows.
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Endurance requires 10 points in earlier rows.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Riposte requires 10 points in earlier rows.
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Sprint requires 10 points in earlier rows.
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Improved Kick requires 15 points in earlier rows.
Reduces the Energy cost of your Eviscerate ability by 10.
Flawless Execution requires 15 points in earlier rows.
Increases the damage done by your off-hand weapon by 5%.
Dual Wield Specialization requires 15 points in earlier rows.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Blade Flurry requires 20 points in earlier rows.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Hack and Slash requires 20 points in earlier rows.
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Weapon Expertise requires 25 points in earlier rows.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Aggression requires 25 points in earlier rows.
Increases your Energy regeneration rate by 100% for 15 sec.
Adrenaline Rush requires 30 points in earlier rows.
Subtlety
Next row at 5 points
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level(s) higher.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Setup requires 5 points in earlier rows.
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Elusiveness requires 5 points in earlier rows.
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Dirty Tricks requires 5 points in earlier rows.
Increases the critical strike chance of your Ambush ability by 15%.
Improved Ambush requires 5 points in earlier rows.
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Initiative requires 10 points in earlier rows.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Ghostly Strike requires 10 points in earlier rows.
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level(s) lower.
Improved Distract requires 10 points in earlier rows.
Increases your Stealth detection as if you were 1 level(s) higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Heightened Senses requires 15 points in earlier rows.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Premeditation requires 15 points in earlier rows.
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Serrated Blades requires 15 points in earlier rows.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Dirty Deeds requires 20 points in earlier rows.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Preparation requires 20 points in earlier rows.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Hemorrhage requires 20 points in earlier rows.
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Quietus requires 25 points in earlier rows.
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Cutthroat requires 25 points in earlier rows.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Thousand Cuts requires 30 points in earlier rows.
Forever talent data · Prototype allocation: one talent point per level starting at level 10, 5 points in earlier rows per tier, and reviewed prerequisites. These row gates and budget are not yet verified for Forever. Some talent artwork is still missing.
CLASS SPELL BOOK
Abilities available at your level
The spell book follows the character level selected above the tabs. Abilities granted by talents appear when selected; abilities with unknown acquisition levels remain visible.
Assassination
- AmbushRank 160 EnergyInstant5 yd range0 sec cooldownLearned at level 18
Ambushes for 250% weapon damage plus 70. Requires Stealth, a main-hand dagger, and position behind the target. Awards 1 Combo Point.
AssassinationForever reference data for this rank. - AmbushRank 260 EnergyInstant5 yd range0 sec cooldownLearned at level 26
Ambushes for 250% weapon damage plus 100. Requires Stealth, a main-hand dagger, and position behind the target. Awards 1 Combo Point.
AssassinationForever reference data for this rank. - AmbushRank 360 EnergyInstant5 yd range0 sec cooldownLearned at level 34
Ambushes for 250% weapon damage plus 125. Requires Stealth, a main-hand dagger, and position behind the target. Awards 1 Combo Point.
AssassinationForever reference data for this rank. - AmbushRank 460 EnergyInstant5 yd range0 sec cooldownLearned at level 42
Ambushes for 250% weapon damage plus 185. Requires Stealth, a main-hand dagger, and position behind the target. Awards 1 Combo Point.
AssassinationForever reference data for this rank. - AmbushRank 560 EnergyInstant5 yd range0 sec cooldownLearned at level 50
Ambushes for 250% weapon damage plus 230. Requires Stealth, a main-hand dagger, and position behind the target. Awards 1 Combo Point.
AssassinationForever reference data for this rank. - AmbushRank 660 EnergyInstant5 yd range0 sec cooldownLearned at level 58
Ambushes for 250% weapon damage plus 290. Requires Stealth, a main-hand dagger, and position behind the target. Awards 1 Combo Point.
AssassinationForever reference data for this rank. - Cold BloodUnrankedInstant3 min cooldownAvailable through talents from level 25
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
AssassinationForever reference data for this rank. - EviscerateRank 135 EnergyInstant5 yd range0 sec cooldownLearned at level 1
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 235 EnergyInstant5 yd range0 sec cooldownLearned at level 8
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 335 EnergyInstant5 yd range0 sec cooldownLearned at level 16
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 435 EnergyInstant5 yd range0 sec cooldownLearned at level 24
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 535 EnergyInstant5 yd range0 sec cooldownLearned at level 32
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 635 EnergyInstant5 yd range0 sec cooldownLearned at level 40
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 735 EnergyInstant5 yd range0 sec cooldownLearned at level 48
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 835 EnergyInstant5 yd range0 sec cooldownLearned at level 56
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - EviscerateRank 935 EnergyInstant5 yd range0 sec cooldownLearned at level 60
Finishing move that deals client-scaled damage according to combo points spent and Attack Power.
AssassinationForever reference data for this rank. - Expose ArmorRank 125 EnergyInstant5 yd range0 sec cooldownLearned at level 14
Finishing move that reduces the target’s Armor by 90 per combo point for 30 sec.
AssassinationForever reference data for this rank. - Expose ArmorRank 225 EnergyInstant5 yd range0 sec cooldownLearned at level 26
Finishing move that reduces the target’s Armor by 180 per combo point for 30 sec.
AssassinationForever reference data for this rank. - Expose ArmorRank 325 EnergyInstant5 yd range0 sec cooldownLearned at level 36
Finishing move that reduces the target’s Armor by 270 per combo point for 30 sec.
AssassinationForever reference data for this rank. - Expose ArmorRank 425 EnergyInstant5 yd range0 sec cooldownLearned at level 46
Finishing move that reduces the target’s Armor by 360 per combo point for 30 sec.
AssassinationForever reference data for this rank. - Expose ArmorRank 525 EnergyInstant5 yd range0 sec cooldownLearned at level 56
Finishing move that reduces the target’s Armor by 450 per combo point for 30 sec.
AssassinationForever reference data for this rank. - Kidney ShotRank 125 EnergyInstant5 yd range20 sec cooldownLearned at level 30
Finishing move that stuns for 1 sec at 1 combo point, 2 sec at 2, 3 sec at 3, 4 sec at 4, and 5 sec at 5.
AssassinationForever reference data for this rank. - Kidney ShotRank 225 EnergyInstant5 yd range20 sec cooldownLearned at level 50
Finishing move that stuns for 1 sec at 1 combo point, 2 sec at 2, 3 sec at 3, 4 sec at 4, and 5 sec at 5.
AssassinationForever reference data for this rank. - MutilateUnranked60 EnergyInstantMelee rangeAvailable through talents from level 30
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
AssassinationForever reference data for this rank. - MutilateRank 2Learned at level 40
Baseline rank values have not yet been supplied.
AssassinationForever reference data for this rank. - MutilateRank 3Learned at level 50
Baseline rank values have not yet been supplied.
AssassinationForever reference data for this rank. - MutilateRank 4Learned at level 60
Baseline rank values have not yet been supplied.
AssassinationForever reference data for this rank. - Slice and DiceRank 125 EnergyInstant100 yd range0 sec cooldownLearned at level 10
Finishing move that increases melee attack speed by 20%. Its client-scaled duration increases with combo points spent.
AssassinationForever reference data for this rank. - Slice and DiceRank 225 EnergyInstant100 yd range0 sec cooldownLearned at level 42
Finishing move that increases melee attack speed by 30%. Its client-scaled duration increases with combo points spent.
AssassinationForever reference data for this rank. - VenomUnranked25 EnergyInstant100 yd rangeAvailable through talents from level 40
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
AssassinationForever reference data for this rank. - Adrenaline RushUnrankedInstant5 min cooldownAvailable through talents from level 40
Increases your Energy regeneration rate by 100% for 15 sec.
CombatForever reference data for this rank. - BackstabRank 160 EnergyInstant5 yd range0 sec cooldownLearned at level 4
Backstabs for 150% weapon damage plus 10. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 260 EnergyInstant5 yd range0 sec cooldownLearned at level 12
Backstabs for 150% weapon damage plus 20. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 360 EnergyInstant5 yd range0 sec cooldownLearned at level 20
Backstabs for 150% weapon damage plus 32. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 460 EnergyInstant5 yd range0 sec cooldownLearned at level 28
Backstabs for 150% weapon damage plus 46. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 560 EnergyInstant5 yd range0 sec cooldownLearned at level 36
Backstabs for 150% weapon damage plus 60. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 660 EnergyInstant5 yd range0 sec cooldownLearned at level 44
Backstabs for 150% weapon damage plus 90. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 760 EnergyInstant5 yd range0 sec cooldownLearned at level 52
Backstabs for 150% weapon damage plus 110. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 860 EnergyInstant5 yd range0 sec cooldownLearned at level 60
Backstabs for 150% weapon damage plus 140. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - BackstabRank 960 EnergyInstant5 yd range0 sec cooldownLearned at level 60
Backstabs for 150% weapon damage plus 150. Requires a main-hand dagger and position behind the target. Awards 1 Combo Point.
CombatForever reference data for this rank. - Between the EyesUnranked35 EnergyInstant20 yd range20 sec cooldownLearned at level 1
Ranged finishing move that deals client-scaled damage and stuns the target according to combo points spent: 1 sec at 1 point, 2 sec at 2, 3 sec at 3, 4 sec at 4, and 5 sec at 5. Shares a cooldown with Kidney Shot.
CombatForever reference data for this rank. - Blade DanceUnranked25 EnergyInstant100 yd range0 sec cooldownLearned at level 1
Finishing move that increases Parry chance by 10 percentage points and grants 4 Attack Power per Defense point beyond 5 times your level. Lasts 14 sec at 1 combo point, 18 sec at 2, 22 sec at 3, 26 sec at 4, and 30 sec at 5.
CombatForever reference data for this rank. - Blade FlurryUnranked25 EnergyInstant2 min cooldownAvailable through talents from level 30
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
CombatForever reference data for this rank. - EvasionUnranked0 EnergyInstant5 min cooldownLearned at level 8
Increases Dodge chance by 50 percentage points for 15 sec.
CombatForever reference data for this rank. - FeintRank 120 EnergyInstant5 yd range10 sec cooldownLearned at level 16
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
CombatForever reference data for this rank. - FeintRank 220 EnergyInstant5 yd range10 sec cooldownLearned at level 28
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
CombatForever reference data for this rank. - FeintRank 320 EnergyInstant5 yd range10 sec cooldownLearned at level 40
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
CombatForever reference data for this rank. - FeintRank 420 EnergyInstant5 yd range10 sec cooldownLearned at level 52
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
CombatForever reference data for this rank. - FeintRank 520 EnergyInstant5 yd range10 sec cooldownLearned at level 60
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
CombatForever reference data for this rank. - GougeRank 145 EnergyInstant5 yd range10 sec cooldownLearned at level 6
Deals 10 damage, stops your attack, and incapacitates a facing target for 4 sec. Damage breaks the effect. Awards 1 Combo Point.
CombatForever reference data for this rank. - GougeRank 245 EnergyInstant5 yd range10 sec cooldownLearned at level 18
Deals 20 damage, stops your attack, and incapacitates a facing target for 4 sec. Damage breaks the effect. Awards 1 Combo Point.
CombatForever reference data for this rank. - GougeRank 345 EnergyInstant5 yd range10 sec cooldownLearned at level 32
Deals 32 damage, stops your attack, and incapacitates a facing target for 4 sec. Damage breaks the effect. Awards 1 Combo Point.
CombatForever reference data for this rank. - GougeRank 445 EnergyInstant5 yd range10 sec cooldownLearned at level 46
Deals 55 damage, stops your attack, and incapacitates a facing target for 4 sec. Damage breaks the effect. Awards 1 Combo Point.
CombatForever reference data for this rank. - GougeRank 545 EnergyInstant5 yd range10 sec cooldownLearned at level 60
Deals 75 damage, stops your attack, and incapacitates a facing target for 4 sec. Damage breaks the effect. Awards 1 Combo Point.
CombatForever reference data for this rank. - KickRank 125 EnergyInstant5 yd range10 sec cooldownLearned at level 12
Deals 15 damage, interrupts spellcasting, and prevents spells from that school for 5 sec.
CombatForever reference data for this rank. - KickRank 225 EnergyInstant5 yd range10 sec cooldownLearned at level 26
Deals 30 damage, interrupts spellcasting, and prevents spells from that school for 5 sec.
CombatForever reference data for this rank. - KickRank 325 EnergyInstant5 yd range10 sec cooldownLearned at level 42
Deals 45 damage, interrupts spellcasting, and prevents spells from that school for 5 sec.
CombatForever reference data for this rank. - KickRank 425 EnergyInstant5 yd range10 sec cooldownLearned at level 58
Deals 80 damage, interrupts spellcasting, and prevents spells from that school for 5 sec.
CombatForever reference data for this rank. - Main GaucheUnranked15 EnergyInstant5 yd range15 sec cooldown
Strikes with your off-hand weapon and increases Parry chance by 100 percentage points for 5 sec or until you parry. For 20 sec, Sinister Strike costs 20 less Energy and causes 50% more threat, while Sinister Strike and Eviscerate deal 50% more damage. Awards 1 Combo Point.
CombatForever reference data for this rank. - Poisoned KnifeUnranked25 EnergyInstant25 yd range6 sec cooldownLearned at level 1
Throws your off-hand weapon for normal off-hand weapon damage with a 100% chance to apply its poison. Awards 1 Combo Point and restores 5 Energy per Deadly Poison application on the target.
CombatForever reference data for this rank. - Quick DrawUnranked25 EnergyInstant20 yd range10 sec cooldownLearned at level 1
Deals normal ranged weapon damage, reduces movement speed by 50% for 6 sec, and awards 1 Combo Point.
CombatForever reference data for this rank. - RiposteUnranked10 EnergyInstantMelee range6 sec cooldownAvailable through talents from level 20
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
CombatForever reference data for this rank. - Saber SlashUnranked45 EnergyInstant5 yd range0 sec cooldownLearned at level 1
Slashes for 100% weapon damage and bleeds the target for 5% of Attack Power every 2 sec for 12 sec, stacking a client-defined number of times. Each stack increases Saber Slash and Sinister Strike damage by 33%. Awards 1 Combo Point.
CombatForever reference data for this rank. - ShivUnranked20 EnergyInstant5 yd range0 sec cooldownLearned at level 1
Attacks with your off-hand weapon for normal off-hand weapon damage with a 100% chance to apply its poison. Slower weapons require more Energy. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 145 EnergyInstant5 yd range0 sec cooldownLearned at level 1
An instant strike that deals normal weapon damage plus 3. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 245 EnergyInstant5 yd range0 sec cooldownLearned at level 6
An instant strike that deals normal weapon damage plus 6. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 345 EnergyInstant5 yd range0 sec cooldownLearned at level 14
An instant strike that deals normal weapon damage plus 10. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 445 EnergyInstant5 yd range0 sec cooldownLearned at level 22
An instant strike that deals normal weapon damage plus 15. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 545 EnergyInstant5 yd range0 sec cooldownLearned at level 30
An instant strike that deals normal weapon damage plus 22. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 645 EnergyInstant5 yd range0 sec cooldownLearned at level 38
An instant strike that deals normal weapon damage plus 33. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 745 EnergyInstant5 yd range0 sec cooldownLearned at level 46
An instant strike that deals normal weapon damage plus 52. Awards 1 Combo Point.
CombatForever reference data for this rank. - Sinister StrikeRank 845 EnergyInstant5 yd range0 sec cooldownLearned at level 54
An instant strike that deals normal weapon damage plus 68. Awards 1 Combo Point.
CombatForever reference data for this rank. - SprintRank 10 EnergyInstant5 min cooldownLearned at level 10
Increases movement speed by 50% for 15 sec without breaking Stealth.
CombatForever reference data for this rank. - SprintRank 20 EnergyInstant5 min cooldownLearned at level 34
Increases movement speed by 60% for 15 sec without breaking Stealth.
CombatForever reference data for this rank. - SprintRank 30 EnergyInstant5 min cooldownLearned at level 58
Increases movement speed by 70% for 15 sec without breaking Stealth.
CombatForever reference data for this rank. - BlindUnranked30 EnergyInstant10 yd range5 min cooldownLearned at level 34
Disorients the target for up to 10 sec. Damage removes the effect.
SubtletyForever reference data for this rank. - Cheap ShotUnranked60 EnergyInstant5 yd range0 sec cooldownLearned at level 26
Stuns the target for 4 sec. Requires Stealth and awards 2 Combo Points.
SubtletyForever reference data for this rank. - Disarm TrapUnranked2 sec cast5 yd range0 sec cooldownLearned at level 30
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
SubtletyForever reference data for this rank. - DistractUnranked30 EnergyInstant30 yd range30 sec cooldownLearned at level 22
Attracts nearby enemies’ attention and reduces their Stealth detection by 1 level for 10 sec. Does not break Stealth.
SubtletyForever reference data for this rank. - GarroteRank 150 EnergyInstant5 yd range0 sec cooldownLearned at level 14
Garrotes the target for 144 base bleed damage over 18 sec plus a client-scaled Attack Power contribution. Requires Stealth and position behind the target. Awards 1 Combo Point.
SubtletyForever reference data for this rank. - GarroteRank 250 EnergyInstant5 yd range0 sec cooldownLearned at level 22
Garrotes the target for 204 base bleed damage over 18 sec plus a client-scaled Attack Power contribution. Requires Stealth and position behind the target. Awards 1 Combo Point.
SubtletyForever reference data for this rank. - GarroteRank 350 EnergyInstant5 yd range0 sec cooldownLearned at level 30
Garrotes the target for 282 base bleed damage over 18 sec plus a client-scaled Attack Power contribution. Requires Stealth and position behind the target. Awards 1 Combo Point.
SubtletyForever reference data for this rank. - GarroteRank 450 EnergyInstant5 yd range0 sec cooldownLearned at level 38
Garrotes the target for 354 base bleed damage over 18 sec plus a client-scaled Attack Power contribution. Requires Stealth and position behind the target. Awards 1 Combo Point.
SubtletyForever reference data for this rank. - GarroteRank 550 EnergyInstant5 yd range0 sec cooldownLearned at level 46
Garrotes the target for 444 base bleed damage over 18 sec plus a client-scaled Attack Power contribution. Requires Stealth and position behind the target. Awards 1 Combo Point.
SubtletyForever reference data for this rank. - GarroteRank 650 EnergyInstant5 yd range0 sec cooldownLearned at level 54
Garrotes the target for 552 base bleed damage over 18 sec plus a client-scaled Attack Power contribution. Requires Stealth and position behind the target. Awards 1 Combo Point.
SubtletyForever reference data for this rank. - Ghostly StrikeUnranked40 EnergyInstantMelee range20 sec cooldownAvailable through talents from level 20
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
SubtletyForever reference data for this rank. - HemorrhageUnranked35 EnergyInstantMelee rangeAvailable through talents from level 30
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
SubtletyForever reference data for this rank. - Pick PocketUnrankedInstant5 yd range0 sec cooldownLearned at level 4
Pick the target's pocket.
SubtletyForever reference data for this rank. - PremeditationUnrankedInstant20 yd range2 min cooldownAvailable through talents from level 25
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
SubtletyForever reference data for this rank. - PreparationUnrankedInstant10 min cooldownAvailable through talents from level 30
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
SubtletyForever reference data for this rank. - RedirectUnrankedInstant5 yd range10 sec cooldownLearned at level 1
Removes all your existing combo points from your target and stores them for up to 15. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
SubtletyForever reference data for this rank. - RuptureRank 125 EnergyInstant5 yd range0 sec cooldownLearned at level 20
Finishing move that deals client-scaled periodic damage based on Attack Power. It lasts 8 sec at 1 combo point, 10 sec at 2, 12 sec at 3, 14 sec at 4, and 16 sec at 5.
SubtletyForever reference data for this rank. - RuptureRank 225 EnergyInstant5 yd range0 sec cooldownLearned at level 28
Finishing move that deals client-scaled periodic damage based on Attack Power. It lasts 8 sec at 1 combo point, 10 sec at 2, 12 sec at 3, 14 sec at 4, and 16 sec at 5.
SubtletyForever reference data for this rank. - RuptureRank 325 EnergyInstant5 yd range0 sec cooldownLearned at level 36
Finishing move that deals client-scaled periodic damage based on Attack Power. It lasts 8 sec at 1 combo point, 10 sec at 2, 12 sec at 3, 14 sec at 4, and 16 sec at 5.
SubtletyForever reference data for this rank. - RuptureRank 425 EnergyInstant5 yd range0 sec cooldownLearned at level 44
Finishing move that deals client-scaled periodic damage based on Attack Power. It lasts 8 sec at 1 combo point, 10 sec at 2, 12 sec at 3, 14 sec at 4, and 16 sec at 5.
SubtletyForever reference data for this rank. - RuptureRank 525 EnergyInstant5 yd range0 sec cooldownLearned at level 52
Finishing move that deals client-scaled periodic damage based on Attack Power. It lasts 8 sec at 1 combo point, 10 sec at 2, 12 sec at 3, 14 sec at 4, and 16 sec at 5.
SubtletyForever reference data for this rank. - RuptureRank 625 EnergyInstant5 yd range0 sec cooldownLearned at level 60
Finishing move that deals client-scaled periodic damage based on Attack Power. It lasts 8 sec at 1 combo point, 10 sec at 2, 12 sec at 3, 14 sec at 4, and 16 sec at 5.
SubtletyForever reference data for this rank. - SapRank 165 EnergyInstant5 yd range0 sec cooldownLearned at level 10
Incapacitates one noncombat Humanoid for up to 25 sec. Damage breaks the effect. Does not break Stealth.
SubtletyForever reference data for this rank. - SapRank 265 EnergyInstant5 yd range0 sec cooldownLearned at level 28
Incapacitates one noncombat Humanoid for up to 35 sec. Damage breaks the effect. Does not break Stealth.
SubtletyForever reference data for this rank. - SapRank 365 EnergyInstant5 yd range0 sec cooldownLearned at level 48
Incapacitates one noncombat Humanoid for up to 45 sec. Damage breaks the effect. Does not break Stealth.
SubtletyForever reference data for this rank. - ShadowstrikeUnranked20 EnergyInstant25 yd range0 sec cooldownLearned at level 1
Teleports behind the target and strikes for 150% weapon damage. Requires Stealth and awards 1 Combo Point.
SubtletyForever reference data for this rank. - Shuriken TossUnranked30 EnergyInstant25 yd range20 sec cooldownLearned at level 1
Deals damage equal to 50% of Attack Power and strikes up to 4 additional nearby targets. Awards 1 Combo Point per target hit.
SubtletyForever reference data for this rank. - StealthRank 1Instant10 sec cooldownLearned at level 1
Allows you to sneak around while reducing movement speed by 50%. Lasts until cancelled.
SubtletyForever reference data for this rank. - StealthRank 2Instant10 sec cooldownLearned at level 20
Allows you to sneak around while reducing movement speed by 40%. Lasts until cancelled.
SubtletyForever reference data for this rank. - StealthRank 3Instant10 sec cooldownLearned at level 40
Allows you to sneak around while reducing movement speed by 35%. Lasts until cancelled.
SubtletyForever reference data for this rank. - StealthRank 4Instant10 sec cooldownLearned at level 60
Allows you to sneak around while reducing movement speed by 30%. Lasts until cancelled.
SubtletyForever reference data for this rank. - VanishRank 10 EnergyInstant5 min cooldownLearned at level 22
Vanishes from sight, enters improved Stealth for 10 sec, and breaks movement-impairing effects.
SubtletyForever reference data for this rank. - VanishRank 20 EnergyInstant5 min cooldownLearned at level 42
Vanishes from sight, enters improved Stealth for 10 sec, and breaks movement-impairing effects.
SubtletyForever reference data for this rank. - Blinding PowderUnrankedLearned at level 34
Create the reagent for the Blind ability.
General abilitiesForever reference data for this rank. - Crippling PoisonRank 1Learned at level 20
Coats a weapon with poison that may slow enemies struck by it.
General abilitiesForever reference data for this rank. - Crippling PoisonRank 2Learned at level 50
Coats a weapon with poison that may slow enemies struck by it.
General abilitiesForever reference data for this rank. - Deadly PoisonRank 1Learned at level 30
Coats a weapon with poison that may deal Nature damage over time.
General abilitiesForever reference data for this rank. - Deadly PoisonRank 2Learned at level 38
Coats a weapon with poison that may deal Nature damage over time.
General abilitiesForever reference data for this rank. - Deadly PoisonRank 3Learned at level 46
Coats a weapon with poison that may deal Nature damage over time.
General abilitiesForever reference data for this rank. - Deadly PoisonRank 4Learned at level 54
Coats a weapon with poison that may deal Nature damage over time.
General abilitiesForever reference data for this rank. - Detect TrapsUnrankedLearned at level 24
Greatly increased chance to detect traps.
General abilitiesForever reference data for this rank. - Dual WieldUnrankedLearned at level 10
Allows one-hand and off-hand weapons to be equipped in the off-hand.
General abilitiesForever reference data for this rank. - Instant PoisonRank 2Learned at level 28
Coats a weapon with poison that may deal instant Nature damage.
General abilitiesForever reference data for this rank. - Instant PoisonRank 3Learned at level 36
Coats a weapon with poison that may deal instant Nature damage.
General abilitiesForever reference data for this rank. - Instant PoisonRank 4Learned at level 44
Coats a weapon with poison that may deal instant Nature damage.
General abilitiesForever reference data for this rank. - Instant PoisonRank 5Learned at level 52
Coats a weapon with poison that may deal instant Nature damage.
General abilitiesForever reference data for this rank. - Instant PoisonRank 6Learned at level 60
Coats a weapon with poison that may deal instant Nature damage.
General abilitiesForever reference data for this rank. - Mind-numbing PoisonRank 1Learned at level 24
Coats a weapon with poison that may increase a struck enemy's casting time.
General abilitiesForever reference data for this rank. - Mind-numbing PoisonRank 2Learned at level 38
Coats a weapon with poison that may increase a struck enemy's casting time.
General abilitiesForever reference data for this rank. - Mind-numbing PoisonRank 3Learned at level 52
Coats a weapon with poison that may increase a struck enemy's casting time.
General abilitiesForever reference data for this rank. - ParryUnrankedLearned at level 12
Gives a chance to parry enemy melee attacks.
General abilitiesForever reference data for this rank. - Pick LockUnrankedLearned at level 16
Allows opening of locked chests and doors.
General abilitiesForever reference data for this rank. - Safe FallUnrankedLearned at level 40
Reduces damage from falling.
General abilitiesForever reference data for this rank. - Wound PoisonRank 1Learned at level 32
Coats a weapon with poison that may reduce healing received by a struck enemy.
General abilitiesForever reference data for this rank. - Wound PoisonRank 2Learned at level 40
Coats a weapon with poison that may reduce healing received by a struck enemy.
General abilitiesForever reference data for this rank. - Wound PoisonRank 3Learned at level 48
Coats a weapon with poison that may reduce healing received by a struck enemy.
General abilitiesForever reference data for this rank. - Wound PoisonRank 4Learned at level 56
Coats a weapon with poison that may reduce healing received by a struck enemy.
General abilitiesForever reference data for this rank. - Escape ArtistUnrankedInstant2 min cooldown
Escape any movement impairing effect and gain immunity to them for 3 sec.
General abilitiesForever reference data for this rank. - Eureka!UnrankedInstant2 min cooldown
Your next 3 damaging or healing abilities cost 50% less Mana and do 10% more damage or 10% more healing.
General abilitiesForever reference data for this rank. - Expansive MindUnranked
+5% Mana, +5% Rage, and +5% Energy.
General abilitiesForever reference data for this rank. - Engineering SpecializationUnranked
More reliable engineering devices.
General abilitiesForever reference data for this rank. - Elune's LightUnrankedInstant3 min cooldown
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
General abilitiesForever reference data for this rank. - ShadowmeldUnrankedInstant10 sec cooldown
Slip into the shadows until you move. Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat; enemies are discouraged from attacking you, but the cooldown then becomes 2 min.
General abilitiesForever reference data for this rank. - QuicknessUnranked
+1% Dodge. +2% Run Speed.
General abilitiesForever reference data for this rank. - Wisp SpiritUnranked
+75% speed while dead.
General abilitiesForever reference data for this rank. - StoneformUnrankedInstant3 min cooldown
Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
General abilitiesForever reference data for this rank. - Find TreasureUnrankedInstant0 sec cooldown
Sense nearby treasure and show it on the minimap. Lasts until cancelled.
General abilitiesForever reference data for this rank. - Mace SpecializationUnranked
+1% critical strike chance with all spells and attacks while a mace or two-handed mace is equipped.
General abilitiesForever reference data for this rank. - Big Game HunterUnranked
+5% damage vs Beasts.
General abilitiesForever reference data for this rank. - Will to SurviveUnrankedInstant3 min cooldown
Instantly removes all Stun effects.
General abilitiesForever reference data for this rank. - PerceptionUnrankedInstant3 min cooldown
Dramatically increases stealth detection for 20 sec.
General abilitiesForever reference data for this rank. - Sword SpecializationUnranked
+2% critical strike chance with all spells and attacks, auto attacks included, while you have a sword or two-handed sword equipped.
General abilitiesForever reference data for this rank. - The Human SpiritUnranked
+5% Spirit.
General abilitiesForever reference data for this rank. - Walk on AirUnrankedInstant2 min cooldown
Glide downward through the air for 10 sec while controlling your direction of travel.
General abilitiesForever reference data for this rank. - SkysightUnranked0.5 sec cast2 min cooldown
Draw power from a convergence of elements. +10% movement and mounted speed for 30 sec, or 15 min if a convergence is nearby.
General abilitiesForever reference data for this rank. - Wind BlessedUnranked
+1% increased melee, ranged and spellcasting Haste
General abilitiesForever reference data for this rank. - Elemental InsightUnranked
Damage to Elementals is increased by 5%.
General abilitiesForever reference data for this rank. - Read Ley LineUnranked2 sec cast2 min cooldown
Tap a nearby ley line for +100% Health and Mana regeneration. 15 sec if no ley line is nearby, 15 min if one is found.
General abilitiesForever reference data for this rank. - BerserkingUnrankedInstant3 min cooldown
Increases your spellcasting and attack speed by 10% for 10 sec.
General abilitiesForever reference data for this rank. - Rapid RegenerationUnranked6 sec channeled3 min cooldown
regenerate 50% of your maximum Health over 6 sec. Any movement, action or damage taken cancels the ability.
General abilitiesForever reference data for this rank. - Beast SlayingUnranked
+5% damage vs Beasts
General abilitiesForever reference data for this rank. - RegenerationUnranked
10% of Health regen continues in combat
General abilitiesForever reference data for this rank. - Will of the ForsakenUnrankedInstant2 min cooldown
Removes all Charm, Fear and Sleep effects.
General abilitiesForever reference data for this rank. - CannibalizeUnranked10 sec channeled2 min cooldown
Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse. Moving, acting or taking damage cancels the ability.
General abilitiesForever reference data for this rank. - Underwater BreathingUnranked
breathe underwater 300% longer.
General abilitiesForever reference data for this rank. - Touch of the GraveUnranked
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
General abilitiesForever reference data for this rank. - Blood FuryUnranked2 min cooldown
Increases Attack Power and Spell Power by 10% for 15 sec.
General abilitiesForever reference data for this rank. - Shatter CurseUnranked3 min cooldown
Removes and grants immunity to all Curses and Banes, and reduces all Magical Damage taken by 15% for 8 sec.
General abilitiesForever reference data for this rank. - Axe SpecializationUnranked
+1% critical strike chance with all spells and abilities while an axe or two-handed axe is equipped.
General abilitiesForever reference data for this rank. - HardinessUnranked
Stun duration reduced by 20%.
General abilitiesForever reference data for this rank.
No abilities match your search.
ACCOUNT-WIDE BUILDER
Legacy talents
Plan up to 16 Legacy points across Adventure, Resourcefulness, and Professions. This allocation is shared across characters.
Choose a tree, then select a talent to add a point. Right-click a talent or use Remove point to refund it. Five points in earlier columns unlock each next column.

Adventure
0 points in this tree
Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
High Alert requires 5 points in earlier columns of Adventure.
Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Talented requires 5 points in earlier columns of Adventure.
Will be added in a future update.
Will be added in a future update.
You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Reduces your cooldown on adding Camp features by 8%
Field Guide requires 5 points in earlier columns of Adventure.
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Frequent Flier requires 10 points in earlier columns of Adventure.
Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Field Medicine requires 5 points in earlier columns of Adventure.

